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I'm Writing An iPhone App

I've been tossing a few ideas around for a while now. Most of them weren't very good. Then something happened; I had a problem. A problem I've had many (many) times. A problem with a small, but distinct audience. A problem without an existing solution!

"What is it?" you ask?

Unfortunately, this is the part where I tell you I can't reveal exactly what that problem is. I can't tell you because it would keep me up at night waiting for someone who actually knows what they're doing to knock out this application in a week and leave me with nothing to do but cast disparaging remarks at them on Twitter. Suffice it to say, it's niche.

"Well, from what you've told us so far, it sounds great!" you say, and I thank you for that.

So now I've got this idea, like I said, and it's pretty good one. But there's a catch, you see. I don't really know Objective C, or Cocoa, or Cocoa Touch if you want to be a jerk about it. I have little experience writing desktop applications and I'm honestly still a little uncomfortable around words like "retain" and "release". While I'm a pretty quick study, there's something to be said for hitting the ground running.

So this gives me a new idea! Maybe if force myself to document my experience writing this application it will help motivate me. Maybe, it will help someone else and I'll earn some brownie points with the Universe. Maybe if I actually finish this thing someone might stumble across this blog and feel so sorry for me that they buy the application out of pity! That's a win-win-win by my reckoning (it's also a lot of "maybes").

So what's next? I'm not entirely sure. I'll probably try to summarize what I've done so far to prepare myself (you know, montage style). I might also get distracted and lose interest. I don't know, and that's what makes this fun.

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